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Old Dec 18, 2008, 03:06 PM // 15:06   #21
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Originally Posted by Chthon View Post
That is wrong. I can't seem to find a valid link to SonOfRah's old article with the formula, but the long and short of it is that critical chance scales linearly with the attacker-defender level difference.
I highly doubt that. As I said, I tested over 500 hits just a few weeks ago against a lvl 26 and came up with a critical rate of a bit over 17%. At an attribute of 12, guildwiki simultaneously lists 15%, 17%, and 19% as the critical rates. I'm well within that range. Until you find another test I am inclined to assume that whoever tested noticed that critical rates are higher vs lower level monsters and extrapolated that they are lower vs higher level monsters, which need not be true. In any case, it sure can't be linear when you are fighting beyond your level, that would lead to a very, very small chance of criticals. Either that or I am incredibly lucky at getting criticals (and somehow I doubt that )

I did do some tests which might suggest that having a higher armor itself might lower critical chance, but got busy in RL and never continued. I can try to find the old post and the data if you are interested. If I recall correctly there was like a 4 or 5% difference between 100AL and 60AL armors in GToB over about 500 hits on the 60 AL and 1000 hits on the 100 AL.

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Monster level affects armor-respecting damage too, and it also affects your critical rate.
Your characters level affects damage, not enemies level. Only armor matters on an enemy. Every character level your caster effectively negates 3 armor more on the enemy (thats why level 20 caster = full damage on 60 armor). Critical rate does go up on lower level enemies, but I do not believe it goes down on higher level enemies.
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Old Dec 18, 2008, 07:19 PM // 19:19   #22
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Tried out in a scrim and it's true; level of the defender doesn't matter (aside from crits?). Shocking!

The thing is, even normal mode lvl 26-28-30s seem to take less damage from things. Is that simply because armor rating near always scales with monster level?
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Old Dec 18, 2008, 10:27 PM // 22:27   #23
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Yeah, high level casters usually have about 65-70 armor, though it can get up to around 80ish armor in a few cases. The other classes gain armor similarly. Expect armor affected damage to be about 10-30% less against all high level enemies and in HM. Also remember they can have some differing armor vs specific types depending on their race. Skeletons for example have +20 vs slashing and -20 vs blunt. Destroyers, according to wiki, have a host of special resists: -20 vs cold, +20 or more vs fire, an average of +20 armor overall, and their warriors don't have +20 vs physical.

I'm pretty sure the armor isn't directly related to level, I would guess its just up to the discretion of whomever made the monster. If an enemy is supposed to be hard they just up the armor a bit.
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Old Dec 19, 2008, 12:09 AM // 00:09   #24
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I'm pretty sure the armor isn't directly related to level, I would guess its just up to the discretion of whomever made the monster. If an enemy is supposed to be hard they just up the armor a bit.
It is. I don't remember the exact formula but I think it was something like 3 armor gain for every level over 20.
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Old Dec 19, 2008, 02:19 AM // 02:19   #25
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I've heard that and its true for hero armor, but at best its only a rough guess IMO for monsters. Even if they do follow it there are just so many specific exceptions that its just not that helpful.

Did you know Destroyers of Earth (lvl 28 Warriors) have about 5 less armor then the level 28 caster destroyers? Destroyers of bone, another level 28 warrior, has only 20 armor more then casters. The other two level 28 warriors then have about 35 armor more then the casters. So warrior destroyers at level 28 can have armor anywhere in about a 40 range.

Dragon moss's, a level 26 caster in HM, have about 70 armor. Using the +3 per level rule, they should have 78.

Fire imps right outside LA have exactly 60 armor at level 24.

Monster armor on the whole is really erratic.
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Old Dec 19, 2008, 07:38 AM // 07:38   #26
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Originally Posted by The Meth View Post
I've heard that and its true for hero armor, but at best its only a rough guess IMO for monsters. Even if they do follow it there are just so many specific exceptions that its just not that helpful.

Did you know Destroyers of Earth (lvl 28 Warriors) have about 5 less armor then the level 28 caster destroyers? Destroyers of bone, another level 28 warrior, has only 20 armor more then casters. The other two level 28 warriors then have about 35 armor more then the casters. So warrior destroyers at level 28 can have armor anywhere in about a 40 range.

Dragon moss's, a level 26 caster in HM, have about 70 armor. Using the +3 per level rule, they should have 78.

Fire imps right outside LA have exactly 60 armor at level 24.

Monster armor on the whole is really erratic.
Or anet attempted to ballance it:

HM Imps, for example, are pretty dangerous for 6-man "casual" party.

And maybe they thought that certain warrior mobs were more danegrous than other.
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Old Dec 19, 2008, 09:31 PM // 21:31   #27
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